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SoulCalibur 5 - XBOX 360
[ · Download from mirror () ] | 12 Mar 2012, 9:20 PM |
About The title Soul Calibur V implies succession: more of the same, bigger and better. No real difference. But Soul Calibur V is a surprise, and a radical change for Namco Bandai's venerable fighting series. Everything's as lavish and over-the-top as usual, but the fighting system has been thoroughly reworked. Its biggest influence? Street Fighter IV This is most obvious in the way Critical Edge moves are now basically Ultra combos. In previous Soul Caliburs the Critical Edge attack was a complicated string of button presses at exactly the right moment, specific to each character. Now, executing a Critical Edge is two fireballs and three buttons for every character, and they can be pulled off whenever your Soul Gauge (more on that later) is half full. This is a massive change to Soul Calibur's fighting, and it brings good and bad. The ease of using Critical Edge attacks, along with the fact that it's simple to combo them off basic moves, means they're used an awful lot - and getting hit is never fun. But they also act as a rough-and-ready way to mount a comeback, letting players break out and surprise aggressive opponents with huge damage. On balance the trade-off is worth it. Soul Calibur vets may miss the complexity of the old Critical Edge attacks, but opening up that system to a wider range of abilities can only be a good thing - it makes the big moments more about timing than execution. And naturally it's easy enough to block these attacks if they're used clumsily, and then spank the aggressor.
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