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[ · Download from mirror () ] | 25 Mar 2012, 5:56 PM |
Manhattan Island has suffered all manner of fates in movies over the years. It was attacked by monsters in Godzilla and Cloverfield, hit by tsunamis in The Day After Tomorrow and Deep Impact, and targeted by aliens in Independence Day and Final Fantasy: The Spirits Within. But though I am Legend
comes close, the New York borough has never before been subjected to a
disaster quite like that depicted in Prototype. In this fast-paced
open-world action game, the military is doing what it can to contain a
viral outbreak that's turning the island's population into mutants. As
amnesiac Alex Mercer, who's trying to figure out what's going on, you
spend much of your time caught in the crossfire. Fortunately, what
Mercer lacks in memories he more than makes up for in agility and
superpowers, and as a result, he's an incredibly fun character to play
as in a game that also counts an intriguing story, varied missions, and
some memorable boss battles among its features.![]() At the outset, Mercer is a much easier character to control than he is to understand, especially if you opt to play with an Xbox 360 controller rather than a mouse and keyboard. Making giant leaps, gliding through the air, and even running up the sides of skyscrapers are effortless actions. You could probably make it from one end of Manhattan to the other in a straight line using nothing more than the sprint button if you really wanted to, since it's the only one you need to scale buildings, barge through crowds, and overcome obstacles like cars and rooftop air-conditioning units parkour-style. No fall will ever hurt you, no obstacle is impassable, and there are very few enemies who can keep up with you when you're at full clip. Combat is also relatively simple early on, but as you progress and learn more about who and what Mercer is, his repertoire of moves grows exponentially until remembering which button combinations or keys trigger which moves in which of his five forms becomes something of a challenge. You certainly don't need to remember how to use every single move you unlock with evolution points, which are earned by doing just about anything, but it's unfortunate that even after picking favorites you might find yourself having to hold down up to three buttons (a trigger and two opposing face buttons) simultaneously to perform them. You don't need to do anything quite that crazy on your keyboard, but there are a lot of keys to remember.
Regardless, combat in Prototype is a blast. Using the Function keys or a
slick radial menu that slows down the game any time you call it up, you
can shape-shift into different forms that morph your arms into blades, a
whip, and hammerlike fists. You also have the option to use more
conventional weapons dropped by enemies and, eventually, to hijack tanks
and helicopter gunships. The latter are especially fun, because you can
use a whiplike arm to latch onto them in midair--even while falling
from another helicopter that you've been shot down in. One benefit of
having all of these options available to you, as well as the ability to
disguise yourself as any human character that you "consume" (read:
absorb) to regain health, is that many of the already-varied story
missions (as well as a couple of the boss fights) can be approached in a
number of different ways. For example, if you need to destroy an item
inside a military base, you could attempt it in one of the
aforementioned vehicles, walk right in there and set about killing or
consuming everything that moves, stand on a nearby rooftop and throw
things, or even disguise yourself as a soldier and distract the real
military by pointing at a nearby character and declaring that he's the
enemy. As a soldier look-alike you can even call in airstrikes from your
unsuspecting comrades, but you get only a very limited number of these.
Some missions, and almost all of the optional challenges scattered
across the island, force you to play a certain way, but for the most
part you're free to use the environment and everything in it however you
see fit. It's almost impossible to play Prototype without feeling like Mercer is
an overpowered character at some point, but any time you start getting
too comfortable, there's a good chance the game is about to change
things up on you. To give specific examples would be to risk spoiling
the game's story for you, but suffice it to say that new enemies and
hazards are introduced, moves you've come to rely on might not always be
available or effective, and as time passes, Manhattan becomes an
increasingly perilous place to be. The difficulty curve is nigh on
perfect, and the fact that you're continuously adding new moves to your
arsenal to combat new dangers helps keep the gameplay from getting
repetitive. | |
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